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Digital Story Assignment

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Week 7 Assignment 2

Second Life (SL) is a great tool to use in the classroom. There are many features and parts that can help enhance an ELA lesson. Second Life welcomes you into a virtual world. Students will have a chance to explore and see things on SL that they really would not have an opportunity to see otherwise. While exploring I have found a few different ways you can use SL in an ELA lesson. The first way is by going on an virtual field trip using SL and then have the students do some sort of writing or activity based on what they have seen an explore. This can make the lesson interesting and exciting and also open up to the teachers many more topics that they can have their students writing about. Another way to have ELA go along with SL is, when you teach your class a unit in English SL can be used to explore different places and things that go along with your unit. This will help the students get a super clear picture of what they are learning. Using Second Life can really benefit your ELA les...

Week 7 Assignment 1

Article 1:  Theories and Practice of Multimodal Education   This article describes the multimodal aspect of education. Education has recently began to implement multimodal into the classroom lessons. When using multimodal in the classroom instead of just focusing on print when reading a story the class will focus on print along with images and graphics. So multimodal is combining the modes of texts along with the modes of the sociocognitive reading process. When using multimodal in reading everything has meaning; the text, the font, the colors and the images. It is important to use multimodal text in the classroom. There is many different ways for teacher to incorporate it into their lessons. This article has given me a very clear understanding on the topic and ideas of how I can use it in the classroom. Article 2:  Using the ADDIE Model to Design Second Life Activities for Online Learners Second Life (SL) is a 3D online virtual environment. SL gives it's user...

Week 6 Assignment 2-2

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Edmodo is a great tool for teachers to use in their classrooms to enhance ELA instruction. There are many great features and tools on Edmodo that are both teacher and student friendly. The first great tool that Edmodo has is assignments . Under assignments the teacher is able to post an assignment for her class, she can have the due date there and write the description of what she wants her students to do for the assignment. Poll is also another exciting feature on Edmodo. With poll teachers can ask their students questions and receive answers from their students super fast. Badges , is also a great tool to use. This helps keeps the students motivated and gives them positive feedback for their achievements. There are many different badges to choose from, each representing a different accomplishment. Another great feature is library . Library is where all the assignments, files, links, and much more can be found. Students can type in their search and find whatever it is that they nee...

Week 6 Assignment 2-1

Technology and ICT's are advancing rapidly and taking over the world. Students are now proficient with their technology and find the traditional classrooms boring and unstimulating. The only way we can change this and motivate our students is by adding ICT's into our classroom and lessons, and by using the new literacies. In order for teacher to teach using technology comfortably and confidently they have to know the technology well and be able to use it properly. This is very important for teachers in this day and age. There are many different and great technological tools that can be used in the classroom. These tools will make the class exciting yet still be educational at the same time.

Week 5 Assignment 3

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Week 5 Assignment 2

Technology is changing the face of the earth. Everything that used to be pen and paper is now done technologically. We have almost forgotten what the world was like before technology started taking over. Our students, are born into this technologically advanced world. For them pen and paper and traditional classroom lessons are boring and not stimulating. They would much rather go home where they can play their games and be busy on their devices. We can change this and help motivate our students by adding technology and Gaming Literacy to our curriculum. Gaming in education will make the students  interested and want to learn more. Besides for just being fun and interactive, the games are also educational, Students will learn many new and important skills when using games in the classroom. There are many different options of gaming literacy, one such option is Scratch, where students can use digital storytelling. Both students and teacher will gain from gaming literacy. Students wi...